Game Designer
UE Character Ability Showcase
UE5
1. PvE FPS System
2. Chain Lighting
3. Time Travel
1. PvE FPS System
I made a PvE FPS mechanics with basic FPS gameplay, movements, puzzles & interactive mechanics.
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Combat:
- I made basic parkour system that player can wall running.
- Monster has simple AI that follows player and cause melee damage.
- I also set respawn timer for monsters if the time expires for puzzle.
Puzzles:
- A puzzle blueprint that controls the player shooting order for the key objects. If player shoot the objects in wrong order, it will reset.
- I added some challenge, similar to Destiny 2.
- If players hit the sacred light orbs in the correct order, a negative effect will be triggered.
- Player will lose 1 health point per second for a duration of 15 seconds.
- If players hit the sacred light orbs in the wrong order, a positive effect will be triggered.
- layers will gain 10 seconds of invincibility, during which they will not take any damage.
2. Chain Lightning Skill
This is a first person skill about chain lightning. The skill is designed for PvE games.
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Skill introduction:
Player can release an area damage. Within the range, random 5 players will be selected and marked. These 5 player will take the initial extra damage and spread the lightning to other players. Players that are affected will deal damage and pass it to the next random player within the distance. Players that are already affected will not be damaged again. The lightning will only pass to up 30 people.
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Animation & VFX:
I bond state machines with first person spell animation. I made blue auras and smoke through UE Material and UE Particle System.
3. Time Travel
This is a skill I made to honor my favorite level in Titan Fall 2.
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Player can switch between different levels and I built a fun maze based on this.
